Closed NickelSilver closed 9 years ago
please send me the slides
On Wed, Oct 22, 2014 at 2:17 PM, NickelSilver notifications@github.com wrote:
PyOpenGL isn't exactly the fastest pony at the racetrack. Instant rendering of polygons (e.g. GL_QUADS), even small ones, slows down system considerably. As such, NPC objects need to be converted to Vertex Buffer Objects (VBO's). I will implement this as soon as I can wrap my head around it.
— Reply to this email directly or view it on GitHub https://github.com/NickelSilver/Project-Cold-Iota/issues/2.
VBO's turned out to be less beneficial than expected. However, I managed to create a successful workaround by adjusting the frames each movement takes and the distance covered per frame based off of the number of NPC's.
PyOpenGL isn't exactly the fastest pony at the racetrack. Instant rendering of polygons (e.g. GL_QUADS), even small ones, slows down system considerably. As such, NPC objects need to be converted to Vertex Buffer Objects (VBO's). I will implement this as soon as I can wrap my head around it.