Nickzo / chummer5

Automatically exported from code.google.com/p/chummer5
0 stars 0 forks source link

Create character with incorrect MAG stat #1

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Cool stuff
2. More cool Stuff
3. AWeSOME AAMAZING STUFRF!!

What is the expected output? What do you see instead?
blah

What version of the product are you using? On what operating system?
mor eblah

Please provide any additional information below.
blah'ing everywhere

Original issue reported on code.google.com by edward.w...@gmail.com on 24 Jun 2014 at 8:43

GoogleCodeExporter commented 9 years ago
This "issue" provides no information, omae. As for the MAG stat being 
incorrect, I've been unable to recreate it as a Magician, Mystic Adept, or 
Physical Adept. Then again, I'm not a dev. 

Original comment by omiki...@gmail.com on 2 Aug 2014 at 8:35

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I've kind of re-created it.

I made a physical adept, and had to implement the 'break the rules' options, as 
my campaign allowed both initiation upon character creation, and the sum to 10 
option from Run Faster.  I was building an A B B E E character, (Attributes A, 
Skills and Magic B, Human + Money E).  Which gets you 2 more skill points than 
the normal character creation method Attributes A, Skills B, Magic C, Human D, 
Money E.

I initiated once and started with Magic 7.  Now in career mode it wants 30 
Karma to upgrade my Magic to 8, which is incorrect.

Original comment by Ret...@gmail.com on 10 May 2015 at 5:53