Open agausmann opened 8 years ago
FB is a very complicated thing. Only one person has been able to get this working yet. Its a N64/Gamepcube Adapter. I think it was blissbox. FB needs a lot more complicated stuff to implement, I never got it running. If you have any documents on how to implement, feel free to post them. But for now I have no idea how to do this. Also I dont have the PC side test environment of supported games.
You can still send data via the CDC serial to the host, if it does not have to be a real FB rumble function of the gamepad. Use this instead. Maybe RAW HID could also be an option, once its implemented (not done yet).
My primary research was in the HID class specs (http://www.usb.org/developers/hidpage/HID1_11.pdf) however I have very little experience in this topic. From what I see in Appendix B and D (example descriptors), it may be as simple as putting an Output in the device descriptor.
Well the HID library is pluggable. You can try it yourself. You can modify my code or start from a new gamepad. Try it, I wont do this right now, as said I cannot even test this, I dont own games that support rumble.
Dont get me wrong, I really want to see this feature. But I dont think its possible and I dont have the time to look into this minor feature. I try to keep the main features alive and port the library to 1.6.6. the Keyboard out report is still missing, I also dont know how to do this yet. So I also dont have an idea how to do this for Gamepad. If I have more infos, I let you know, but dont expect me to come up with a rumble function myself.
Okay, I'll do a bit of research and testing to see what needs to be done. If it's possible, I will try to add the feature.
http://www.bliss-box.net/Bliss-Box/index.html http://www.raphnet.net/electronique/gc_n64_usb/index_en.php
The last link has real force feedback with a HUGE HID Descriptor. Not sure what else have to be changed. Maybe this helps you, thats the only useful and working implementation that I found in all my research.
Would it be correct to branch off dev_2_4
? Currently, that branch fails to compile (missing HID.h)
this branch is correct.
It's missing HID.h which is included by most of the files. I can't compile (and thus test my code) without it.
Have you used the IDE from the PR? I think this is related to this issue: https://github.com/arduino/Arduino/issues/3743
Please delete the core in appdata/.arduino15 if you have installed it. If this was the problem, please add a note to the linked issue that you also have this problem. Its confusing that an upgrade actually downgrades your core.
Yep, I forgot to update to 1.6.6... Nice catch, I'll update the core when I upgrade
You should NOT upgrade the core X_x Only the IDE.
This project seems to has a force feedback support: https://github.com/tloimu/adapt-ffb-joy
This commit seems to add the base functionality: https://github.com/tloimu/adapt-ffb-joy/commit/e4e5cd395b97def0a3d0ebcf10b331408d01c2a9
Hey guys, sorry to resurrect such an old thread, but my bro and I are designing our own game controller, and this seems the best Libra for it. I've got 1 pin left on my microcontroller, and was hoping to use it for rumble.
Has anyone on this thread successfully integrated the rumble feature? I'll look into it when I have time if nobody has had any success. I figure it's been long enough that perhaps someone has.
@agausmann, @NicoHood, @timemaster5
Sorry I can't be of much help, I haven't touched this in literally 8 years
Clarification of #52
There seems to be a missing feature in the Gamepad class. I would like to be able to handle feedback from the host controller/program, for example the rumble or force feedback feature that is implemented by some gamepads. I believe some code related to host feedback is in place (such as keyboard LEDs) that just has to be expanded upon to include this feature.