Closed msarchet closed 2 years ago
Wow. I had no idea. Would love to see the improvements
It's a little tricky to show 1:1 comparisons as the brightness changes cause the overall solar to accumlator ratios to change. So I got the sliders into similar positions
Due to Red and Purple being effectively dark values to the human eye, they always show up as solar from the calculator.
There could be some improvements made to counteract that.
What I notice most is there is less noise in the resulting blue print
Nice! Good work man.
There could be some improvements made to counteract that.
I was thinking of different rendering modes. Kinda like the Space exploration one.
I wanna do a Halftone effect at some point, kinda like this:
Was looking at your code in how you calculate brightness. R+G+B/255/3 isn't accurate as to how humans perceive luminescence. A more accurate formula is as follows.
L=0.2126R_+0.7152G_+0.0722*B from Relative Luminance
Happy to make an attempt at this change and go through some comparison of the results.