NicoM1 / IceEntity

A simple framework for managing entitys, components, and live-at-runtime scripts in haxeflixel
MIT License
58 stars 7 forks source link

Another Try #19

Closed sruloart closed 9 years ago

NicoM1 commented 9 years ago

ok giving this a try

NicoM1 commented 9 years ago

shit, shit shit, just deleted the repo that contains all my setup stuff for iceentity....fuck shit....lost the package maker and everything

sruloart commented 9 years ago

What?!

NicoM1 commented 9 years ago

something went wrong cloning the dev branch, now I get "access denied" to the folder and all the shit is gone...fuck

NicoM1 commented 9 years ago

ahh I spent a long time figuring out how to build haxelibs with a bat file...and its gone ugg

sruloart commented 9 years ago

I've forked the dev branch, everything seems to be in order, also you can't just delete the repo you have here, maybe it's something with your ssh key or something?

NicoM1 commented 9 years ago

no, I mean locally, everything I had .gitignored is gone

sruloart commented 9 years ago

What did you have there that you didn't have here? Also, there are very powerful tools of file recovery for just that kind of mission

NicoM1 commented 9 years ago

omg no its ok:D I forgot!! it was hosted on github, just not in the haxelib versions, all I have to put back is 7zip: https://github.com/NicoM1/IceEntity/blob/master/buildpackage.bat

NicoM1 commented 9 years ago

thank god

NicoM1 commented 9 years ago

phewww

sruloart commented 9 years ago

You gave yourself a bit of a scare there. I was not afraid. I'm courageous. Well done me. self-pet on my back

NicoM1 commented 9 years ago

oh, your fix is missing a bunch, seems all you changed is imports, the declarations are still wrong

sruloart commented 9 years ago

It works with my project...

NicoM1 commented 9 years ago

oh nvm I'm dumb, forgot I'm still using regular flixel

NicoM1 commented 9 years ago

pretty smart buildpackage.bat huh. self-pat;)

NicoM1 commented 9 years ago

oh god here comes the hellish part: debugging the scripts....you dont get much info about errors:0

sruloart commented 9 years ago

Ah, spelling. It would seem I've mistakenly made a clone-pet of myself on my back. self-pat for being awesome

A small warning: When you do switch to the dev branches, any time you would want to work with your non-dev brances you would need to make their dev branch "unactive" like this: haxelib dev yourlibrary and then you'd have to use: haxelib set yourlibrary version to get the correct library for your project.

NicoM1 commented 9 years ago

honestly I just use haxelib git flixel path dev, I dont mess with dev settings, it always screws up

sruloart commented 9 years ago

I meant, after you did that.

sruloart commented 9 years ago

And to return to the dev branch you would: haxelib set yourlibrary git

NicoM1 commented 9 years ago

anyway I gtg, I'll debug the scripts tonight, so far I can get the scene to load but the player crashes it

sruloart commented 9 years ago

Oh, let me see, I've tested without scripts... :/