Closed sruloart closed 9 years ago
shit, shit shit, just deleted the repo that contains all my setup stuff for iceentity....fuck shit....lost the package maker and everything
What?!
something went wrong cloning the dev branch, now I get "access denied" to the folder and all the shit is gone...fuck
ahh I spent a long time figuring out how to build haxelibs with a bat file...and its gone ugg
I've forked the dev branch, everything seems to be in order, also you can't just delete the repo you have here, maybe it's something with your ssh key or something?
no, I mean locally, everything I had .gitignored is gone
What did you have there that you didn't have here? Also, there are very powerful tools of file recovery for just that kind of mission
omg no its ok:D I forgot!! it was hosted on github, just not in the haxelib versions, all I have to put back is 7zip: https://github.com/NicoM1/IceEntity/blob/master/buildpackage.bat
thank god
phewww
You gave yourself a bit of a scare there. I was not afraid. I'm courageous. Well done me. self-pet on my back
oh, your fix is missing a bunch, seems all you changed is imports, the declarations are still wrong
It works with my project...
oh nvm I'm dumb, forgot I'm still using regular flixel
pretty smart buildpackage.bat huh. self-pat;)
oh god here comes the hellish part: debugging the scripts....you dont get much info about errors:0
Ah, spelling. It would seem I've mistakenly made a clone-pet of myself on my back. self-pat for being awesome
A small warning: When you do switch to the dev branches, any time you would want to work with your non-dev brances you would need to make their dev branch "unactive" like this:
haxelib dev yourlibrary
and then you'd have to use:
haxelib set yourlibrary version
to get the correct library for your project.
honestly I just use haxelib git flixel path dev, I dont mess with dev settings, it always screws up
I meant, after you did that.
And to return to the dev branch you would:
haxelib set yourlibrary git
anyway I gtg, I'll debug the scripts tonight, so far I can get the scene to load but the player crashes it
Oh, let me see, I've tested without scripts... :/
ok giving this a try