Open NicoProgrammer1 opened 3 years ago
Yeah it's very basic right now I think we may need to have three types of item Wearables There should be wearables that have a subtype depending on what body part they protect Perishables: food, potions Weapons: Swords Axes etc Should be able to be used to attack opponents
We want to figure out how we can attach objects to the person class through which attributes of the person class may change.