Open Nicogo1705 opened 11 months ago
To add some info here, the only reason this breaks navigation is because the current default stride library uses Bullets triangle data to give to the recast library.
options:
start working with the new converted C# version of recast I already used the mesh data method I added in this library and it seemed to work with some quirks so it may not be to bad to start from scratch here. my example using it with mesh data
pull the stride navigation library and replace the Bullet related code with Bepu references.
https://github.com/ikpil/DotRecast/issues/19 some tracking to see what I have been looking into with the new recast library and issues with the left vs right handed coordinate systems.
I am completely stumped with the Dotrecast library. I cant for the life of me get the mesh to generate not updside down...
I may restart later and just try to convert the existing Stride project instead.
ree
https://github.com/Nicogo1705/Stride.BepuPhysics/pull/28 is merged!
Lots of work left to do but the basics of agents, settings. etc should be easier to implement just a lot of busy work.
//TODO