function round(number, decimals)
local power = 10^decimals
return math.floor(number * power) / power
end
function CorrectFloat(num)
local xNum = 0.0
xNum = (num-0.50)*2
return round(xNum, 2)
end
I didn't bother adding any checks to ensure tis going to be a number on the input. just don't put strings in it please.
Will turn 0.50 from the square to 0.0.
Every 0.01 in addition is basically then 0.02... quick maths.
Find this in the menu.lua
if PanelVisage.Square.enable then
RageUI.GridPanel(PanelVisage.Square.x, PanelVisage.Square.y, PanelVisage.Square.Top, PanelVisage.Square.Bottom, PanelVisage.Square.Left, PanelVisage.Square.Right, function(Hovered, Active, X, Y)
if PanelVisage.Square.lastItem == PanelVisage.Square.currentItem then
PanelVisage.Square.x = X
PanelVisage.Square.y = Y
else
PanelVisage.Square.x = PanelVisage.Square[PanelVisage.Square.currentItem].x
PanelVisage.Square.y = PanelVisage.Square[PanelVisage.Square.currentItem].y
end
if Active then
PanelVisage.Square[PanelVisage.Square.currentItem].x = X
PanelVisage.Square[PanelVisage.Square.currentItem].y = Y
local x = PanelVisage.Square[PanelVisage.Square.currentItem].x
local y = PanelVisage.Square[PanelVisage.Square.currentItem].y
SetPedFaceFeature(GetPlayerPed(-1), PanelVisage.Square.IndexX, x)
SetPedFaceFeature(GetPlayerPed(-1), PanelVisage.Square.IndexY, y)
Visage[PanelVisage.Square.IndexX] = x
Visage[PanelVisage.Square.IndexY] = y
end
end)
end
Make it this.
if PanelVisage.Square.enable then
RageUI.GridPanel(PanelVisage.Square.x, PanelVisage.Square.y, PanelVisage.Square.Top, PanelVisage.Square.Bottom, PanelVisage.Square.Left, PanelVisage.Square.Right, function(Hovered, Active, X, Y)
if PanelVisage.Square.lastItem == PanelVisage.Square.currentItem then
PanelVisage.Square.x = X
PanelVisage.Square.y = Y
else
PanelVisage.Square.x = PanelVisage.Square[PanelVisage.Square.currentItem].x
PanelVisage.Square.y = PanelVisage.Square[PanelVisage.Square.currentItem].y
end
if Active then
PanelVisage.Square[PanelVisage.Square.currentItem].x = X
PanelVisage.Square[PanelVisage.Square.currentItem].y = Y
local x = PanelVisage.Square[PanelVisage.Square.currentItem].x
local y = PanelVisage.Square[PanelVisage.Square.currentItem].y
local xa = CorrectFloat(x)
local ya = CorrectFloat(y)
SetPedFaceFeature(GetPlayerPed(-1), PanelVisage.Square.IndexX, xa)
SetPedFaceFeature(GetPlayerPed(-1), PanelVisage.Square.IndexY, ya)
Visage[PanelVisage.Square.IndexX] = x
Visage[PanelVisage.Square.IndexY] = y
end
end)
end
Find this in the skinchanger
elseif type == 'facefeature' then
Character[Face[index]] = v
end
end)
Make it this.
elseif type == 'facefeature' then
Character[Face[index]] = CorrectFloat(v)
end
end)
Add this the the skinchanger AND the menu.lua.
I didn't bother adding any checks to ensure tis going to be a number on the input. just don't put strings in it please.
Will turn 0.50 from the square to 0.0. Every 0.01 in addition is basically then 0.02... quick maths.
Find this in the menu.lua
Make it this.
Find this in the skinchanger
Make it this.