Niek / chatgpt-web

ChatGPT web interface using the OpenAI API
https://niek.github.io/chatgpt-web/
GNU General Public License v3.0
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Bump bulma from 0.9.4 to 1.0.1 #464

Open dependabot[bot] opened 1 month ago

dependabot[bot] commented 1 month ago

Bumps bulma from 0.9.4 to 1.0.1.

Release notes

Sourced from bulma's releases.

1.0.1

Bug fixes

  • Fix #3755: .select colors
  • Fix #3736: include helpers in "No Dark Mode" version
  • Fix #3744: build non-minified versions
  • Fix #3747: ability to nest fixed grids
  • Fix #3759: remove unused .skeleton class
  • Fix #3786: fix horizontal padding of rounded buttons

Documentation fixes

  • Fix #3725
  • Fix #3720
  • Update online documentation link in README
  • Update migrating-to-v1.html
  • Fix #3735
  • Fix #3729: explain how to use Bulma in a modular way
  • Fix #3785: make use of the @prefers-reduced-motion setting
  • Fix #3758: broken links for 0.9.4 version
  • Fix #3760: fix form controls typo

Improvements

  • Fix #3737: Move sass to devDependencies

1.0.0

Bulma v1 is a full rewrite of the framework using Dart Sass, which is the the primary implementation of Sass. While this affects a few development details, everything has been done to make the transition as easy as possible.

What remains the same

All HTML snippets are the same. This means you don't need to update your markup. This is important because it means, if you're using Bulma straight "out of the box", you don't need to change anything.

You can just swap bulma@0.9.4/css/bulma.min.css with bulma@1.0.0/css/bulma.min.css and everything will work. Things will look slightly different, but they will still work.

What changes

  • Dart Sass is used to build Bulma
    • if you use the sass npm package, you're already using Dart Sass
  • CSS Variables are used instead of literals: color: var(--bulma-primary); instead of color: hsl(171deg, 100%, 41%);, which means you can customize Bulma with CSS only (without using Sass)
  • Customization by setting your own value for Sass variables works differently. See how to customize Bulma with Sass.

What's new (i.e. did not exist before)

  • The notion of Themes is introduced: a theme is a collection of CSS variables within a context, and is the best approach to customize Bulma
  • As a result, a Theme for Dark Mode is included
  • Color Palettes are created for each of the 7 primary colors
  • Skeleton loaders exist as standalone components but also as variants of other components
  • You can add a prefix to all your Bulma classes so that .button becomes .my-prefix-button

... (truncated)

Changelog

Sourced from bulma's changelog.

1.0.1

Bug fixes

  • Fix #3755: .select colors
  • Fix #3736: include helpers in "No Dark Mode" version
  • Fix #3744: build non-minified versions
  • Fix #3747: ability to nest fixed grids
  • Fix #3759: remove unused .skeleton class
  • Fix #3786: fix horizontal padding of rounded buttons

Documentation fixes

  • Fix #3725
  • Fix #3720
  • Update online documentation link in README
  • Update migrating-to-v1.html
  • Fix #3735
  • Fix #3729: explain how to use Bulma in a modular way
  • Fix #3785: make use of the @prefers-reduced-motion setting
  • Fix #3758: broken links for 0.9.4 version
  • Fix #3760: fix form controls typo

Improvements

  • Fix #3737: Move sass to devDependencies

1.0.0

Bulma v1 is a full rewrite of the framework using Dart Sass, which is the the primary implementation of Sass. While this affects a few development details, everything has been done to make the transition as easy as possible.

What remains the same

All HTML snippets are the same. This means you don't need to update your markup. This is important because it means, if you're using Bulma straight "out of the box", you don't need to change anything.

You can just swap bulma@0.9.4/css/bulma.min.css with bulma@1.0.0/css/bulma.min.css and everything will work. Things will look slightly different, but they will still work.

What changes

  • Dart Sass is used to build Bulma
    • if you use the sass npm package, you're already using Dart Sass
  • CSS Variables are used instead of literals: color: var(--bulma-primary); instead of color: hsl(171deg, 100%, 41%);, which means you can customize Bulma with CSS only (without using Sass)
  • Customization by setting your own value for Sass variables works differently. See how to customize Bulma with Sass.

What's new (i.e. did not exist before)

  • The notion of Themes is introduced: a theme is a collection of CSS variables within a context, and is the best approach to customize Bulma
  • As a result, a Theme for Dark Mode is included
  • Color Palettes are created for each of the 7 primary colors
  • Skeleton loaders exist as standalone components but also as variants of other components

... (truncated)

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