Basically,
While recording; presentToCpu, automatically stalling the GPU between every frame. Async readback from GPU.
Add frame to mp4, if target type is supported.
If special output type (such as stereo or omni (+ stereo)), add that to the name, so things like Oculus video know it.
Basically, While recording; presentToCpu, automatically stalling the GPU between every frame. Async readback from GPU. Add frame to mp4, if target type is supported. If special output type (such as stereo or omni (+ stereo)), add that to the name, so things like Oculus video know it.