Closed Nielsbishere closed 4 years ago
one shader should write to ssbo with: randomX, randomY samples
Meaning we can execute it N times to accumulate. Would be better to allocate N* the data and then parallelize it, but 16k runs out of memory on 6GB already.
one shader should write to ssbo with: randomX, randomY samples
Meaning we can execute it N times to accumulate. Would be better to allocate N* the data and then parallelize it, but 16k runs out of memory on 6GB already.