Closed Mooncat25 closed 7 years ago
Fixed in https://github.com/NiftyManiac/factorio-stickynotes/commit/e456dbbe379b37a401c3428eec8bca7910980e33 by making the health not 0 :). @Nexela made it 0 for some reason, no idea why. They should be destructible like anything else.
Huh actually they were always indestructible. Oh well, guess I'll leave it for now. They'll be indestructible with 50 health.
I made them 0 because typically they are indestructible. I think the health bars are a Factorio bug on old entities (entities placed before max health change). I can't remember but I think this has been reported and fixed for .15. I had the same issue when lowering the ammo count on nanobots, All older ammos had a long bar.
I did a quick google search and couldn't find the bug report so I will make one later tonight unless you beat me too it :)
Also if you put Closes #issuenumber or Fixes #issuenumber in your commit then when merged into master it will auto close the issue with a link to the commit
Good to know!
This happens occasionally, after the sticky note is mined. I doubt it is because its max health is 0.