Open Adilf opened 7 years ago
Additionally, it'd be nice if there was remote interface to setup the signs via script.
Did some testing. For whatever reason if the leftmost sign in the blueprint is autoshown, it can retain its message. Sometimes the ordinary sign retains their info as well.
Let me pester you a bit more. You see, I'm writing a mod that revives blueprints via command. Unlike creative mod that doesn't infer global changes in the behavior of the blueprints. I use it to spawn some bases that do not belong to player force.
Currently I try to warn other mods about their entities by throwing events pretending to be robot building. However, spawned sticky notes seem to lose their text somehow. I've checked the blueprints, they do contain correct entities (note signs).
I don't quite grasp the flow of sticky notes logic, so maybe you could tell, what in needs to be changed in the code below for sticky notes to be spawned correctly? I use the following code to do the spawning: