Closed Raddatoons closed 8 months ago
Luckily, the old versions of the statusbars with "normal" widescreen dimensions are not lost, as they are part of older releases. I might bring them back and put the ultrawide versions in a separate folder. Some of the bars might have to be recreated however since they only exist as ultrawide versions.
One of these days I'll take a look at it to see how extensive such an endeavor would be. Anyway, I guess this is possible and should hopefully be done eventually.
I was wondering if it would be possible to shrink some of the ultrawide huds to fit regular widescreen resolutions (16:9)? Some of the ultrawide statusbars seem like they'll look fine in normal widescreen (ex.
rekkr_uwide.wad
,fistful_uwide.wad
), while others, specifically the ones that feature bezels on the edges (ex.chex_uwide.wad
,btsx1/2_uwide.wad
, and especiallyneis_uwide.wad
), get cut off on the ends by the lack of screen space.Maybe offering them as a widescreen/ultrawide pairs for different monitors could work? It'd be a decent bit of editing for some of them, but I'd be willing to help out if needed. The non-ultrawide statusbars can be used as reference, since those seem pretty set in stone as the general hud resolution at 16:9 (looking at you,
doom_wide.wad
).Admittedly this is more for use in something like Crispy Doom or Woof, where the hud is at a set resolution relative to the rest of the game, rather than GZDoom, where UI scaling is more flexible, and the ultrawide huds can be used with 16:9 monitors by scaling the hud itself down. But considering the recent expansion from being called
zdoom_wide
to the more generaldoom_wide
as of update 2204, I feel like this could be an excellent addition in the long run for casual users with more common resolutions.