Open mbgv opened 5 days ago
This would be a nice feature, I can implement the logic once the UI is added.
Mod_ID
will not be changeable due to nature of its usage. I would have to recursively scan the project directory if a change is made within the tooling to update various portions of the SDK.
Add another tab next to "Export Mod" with a similar layout, where you select a mod and can then modify its settings.