updatewinmode() from main.lua is being called on game startup but due to
if check_mobile() or check_nx() then
return
end
screen initialization is skipped for switch and image is always fullscreen stretch.
After changing value in ingame settings to fullscreen or resizable the game is in 4:3
this was supposed to ignore screen resolution changes, since we can't do that on android and switch. probably i misunderstood what that function does. i'll be investigating this soon
updatewinmode() from main.lua is being called on game startup but due to
screen initialization is skipped for switch and image is always fullscreen stretch. After changing value in ingame settings to fullscreen or resizable the game is in 4:3