NightmareXIV / Splatoon

Splatoon plugin is an accessibility tool for Final Fantasy XIV. It provides a custom waymark system and allows to create infinite grouped waymarks, labels and actor indicators with pixel precision, enabling player to see important objects and events easier and react to them faster.
GNU Affero General Public License v3.0
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Preset: TEA #99

Closed damolitionn closed 1 year ago

damolitionn commented 1 year ago

P2 Transition:

Limit Cut Numbers: Shows everyone's numbers on their feet, so you can see if the group is split correctly/who needs to be in front/behind, who you need to avoid etc.

~Lv2~{"Name":"P2 Transition LC Numbers","Group":"TEA","ZoneLockH":[887],"Scenes":[1],"DCond":5,"ElementsL":[{"Name":"1","type":1,"color":255,"overlayFScale":2.0,"overlayText":"1","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a1t.avfx","refActorVFXMax":10000},{"Name":"2","type":1,"color":255,"overlayFScale":2.0,"overlayText":"2","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a2t.avfx","refActorVFXMax":11000},{"Name":"3","type":1,"color":255,"overlayFScale":2.0,"overlayText":"3","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a3t.avfx","refActorVFXMax":14500},{"Name":"4","type":1,"color":255,"overlayFScale":2.0,"overlayText":"4","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a4t.avfx","refActorVFXMax":15500},{"Name":"5","type":1,"color":255,"overlayFScale":2.0,"overlayText":"5","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a5t.avfx","refActorVFXMax":19000},{"Name":"6","type":1,"color":255,"overlayFScale":2.0,"overlayText":"6","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a6t.avfx","refActorVFXMax":20000},{"Name":"7","type":1,"color":255,"overlayFScale":2.0,"overlayText":"7","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a7t.avfx","refActorVFXMax":23500},{"Name":"8","type":1,"color":255,"overlayFScale":2.0,"overlayText":"8","refActorComparisonType":7,"refActorVFXPath":"vfx/lockon/eff/m0361trg_a8t.avfx","refActorVFXMax":24500}]}

Cruise Chaser Conal Cleaves: Shows CC's conal cleaves on odd marked players so you know where to stop. Assumes the person baiting is facing their character correctly.

~Lv2~{"Name":"P2 Transition CC Cleaves","Group":"TEA","ZoneLockH":[887],"Scenes":[1],"DCond":5,"ElementsL":[{"Name":"","type":4,"radius":34.0,"coneAngleMin":-45,"coneAngleMax":45,"refActorModelID":1606,"refActorUseCastTime":true,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"Filled":true}],"MaxDistance":6.0,"UseDistanceLimit":true,"DistanceLimitType":1}

P2: BJ/CC P2/P3 Chakram Line AOEs: Works for Wormhole as well

~Lv2~{"Name":"P2/P3 Chakram Line AOE","Group":"TEA","ZoneLockH":[887],"ElementsL":[{"Name":"","type":3,"offY":44.98,"radius":2.94,"refActorModelID":1425,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"Filled":true}]}

Nisi Debuffs: Shows everyone's Nisi debuffs at their feet for easier detection.

~Lv2~{"Name":"P2 Nisi Debuffs","Group":"TEA","ZoneLockH":[887],"ElementsL":[{"Name":"α","type":1,"color":255,"overlayBGColor":1895784192,"overlayFScale":1.5,"overlayText":"α","refActorRequireBuff":true,"refActorBuffId":[2222],"refActorComparisonType":1},{"Name":"β","type":1,"color":255,"overlayBGColor":1879073791,"overlayFScale":1.5,"overlayText":"β","refActorRequireBuff":true,"refActorBuffId":[2223],"refActorComparisonType":1},{"Name":"γ","type":1,"color":255,"overlayBGColor":1890844845,"overlayFScale":1.5,"overlayText":"γ","refActorRequireBuff":true,"refActorBuffId":[2137],"refActorComparisonType":1},{"Name":"δ","type":1,"color":255,"overlayBGColor":1879091971,"overlayFScale":1.5,"overlayText":"δ","refActorRequireBuff":true,"refActorBuffId":[2138],"refActorComparisonType":1}]}

Water/Lightning Debuffs: Shows the AOE for Lightning and Water when they're about to go off

~Lv2~{"Name":"P2 Water/Lightning Debuff","Group":"TEA","ZoneLockH":[887],"ElementsL":[{"Name":"Lightning AOE","type":1,"radius":7.39,"color":1679933629,"overlayVOffset":0.76,"refActorRequireBuff":true,"refActorBuffId":[1024,2143],"refActorUseBuffTime":true,"refActorBuffTimeMax":4.0,"refActorComparisonType":1,"Filled":true,"DistanceMax":8.0},{"Name":"Water AOE","type":1,"radius":7.39,"color":1689108513,"overlayVOffset":0.76,"refActorRequireBuff":true,"refActorBuffId":[1023,2142],"refActorUseBuffTime":true,"refActorBuffTimeMax":4.0,"refActorComparisonType":1,"Filled":true,"DistanceMax":8.0}],"MaxDistance":8.0,"UseDistanceLimit":true,"DistanceLimitType":1}

Water/Lightning Text Reminder: Adds Water/Lightning text at your feet if you have the debuff

~Lv2~{"Name":"P2 Water/Lightning Text Reminders","Group":"TEA","ZoneLockH":[887],"ElementsL":[{"Name":"Water Text Reminder","type":1,"radius":7.39,"color":11255841,"overlayVOffset":0.76,"overlayText":"!! WATER !!","refActorRequireBuff":true,"refActorBuffId":[1023,2142],"refActorBuffTimeMax":4.0,"refActorComparisonType":1,"Filled":true},{"Name":"Lightning Text Reminder","type":1,"radius":7.39,"color":11255841,"overlayVOffset":0.76,"overlayText":"!! LIGHTNING !!","refActorRequireBuff":true,"refActorBuffId":[1024,2143],"refActorBuffTimeMax":4.0,"refActorComparisonType":1,"Filled":true}]}

3rd Nisi Pass BPOG Positions: Marks where the nisi debuffs need to go for the BPOG line up. Only supports English at the moment.

~Lv2~{"Name":"P2 BPOG Positions","Group":"TEA","ZoneLockH":[887],"Scenes":[2],"DCond":5,"ElementsL":[{"Name":"α","refX":89.82,"refY":100.0,"color":3372172800,"thicc":5.0,"overlayText":"α"},{"Name":"γ","refX":92.80687,"refY":100.0,"color":3372155119,"thicc":5.0,"overlayText":"γ"},{"Name":"β","refX":96.385,"refY":100.0,"refZ":-1.9073486E-06,"color":3355478271,"thicc":5.0,"overlayText":"β"},{"Name":"δ","refX":99.91906,"refY":100.0,"refZ":1.9073486E-06,"color":3357277952,"thicc":5.0,"overlayText":"δ"}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":19.0,"MatchIntl":{"En":"Initiating new combat protocol... Commence final judgment!"},"MatchDelay":33.0}]}

P3: Alexander Prime Alexander Intermission Debuffs; Text reminder of what debuff you have, only supports English.

~Lv2~{"Name":"P3 Alexander Intermission Debuffs","Group":"TEA","ZoneLockH":[887],"Scenes":[7],"DCond":5,"ElementsL":[{"Name":"Aggravated Assault","type":1,"color":255,"overlayFScale":1.5,"overlayText":"Aggravated Assault","refActorRequireBuff":true,"refActorBuffId":[1121],"refActorComparisonType":1,"refActorType":1},{"Name":"Restraining Order","type":1,"color":255,"overlayFScale":1.5,"overlayText":"Restraining Order","refActorRequireBuff":true,"refActorBuffId":[1124],"refActorComparisonType":1,"refActorType":1},{"Name":"Christmas","type":1,"color":255,"overlayFScale":1.5,"overlayText":"Christmas","refActorRequireBuff":true,"refActorBuffId":[1123],"refActorComparisonType":1,"refActorType":1},{"Name":"No Debuff","type":1,"color":255,"overlayFScale":1.5,"overlayText":"No Debuff","refActorRequireBuff":true,"refActorBuffId":[1121,1123,1124],"refActorRequireBuffsInvert":true,"refActorComparisonType":1,"refActorType":1}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":7.0,"MatchIntl":{"En":"I am Alexander...the Creator. You...who would prove yourself worthy of your utopia...will be judged."},"MatchDelay":4.5}]}

Inception Starting Positions: Marks where tethers(orbs) need to go and where unmarked players need to go. Maybe require minor adjusting for unmarked players. Supports English at the moment.

~Lv2~{"Name":"P3 Inception Initial Baits","Group":"TEA","ZoneLockH":[887],"Scenes":[7],"DCond":5,"ElementsL":[{"Name":"","type":1,"offX":12.76,"offY":-8.66,"radius":1.0,"thicc":5.6,"overlayText":"Bait Orb","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"AdditionalRotation":3.1415927},{"Name":"","type":1,"offX":-12.92,"offY":-8.66,"radius":1.0,"thicc":5.6,"overlayText":"Bait Orb","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":3.1485739},{"Name":"","type":1,"offX":-18.12,"offY":-21.5,"radius":1.0,"thicc":5.6,"overlayText":"Bait Orb","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":1.7418387},{"Name":"","type":1,"offX":18.06,"offY":-21.54,"radius":1.0,"thicc":5.6,"overlayText":"Bait Orb","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":4.5448375},{"Name":"","type":1,"offX":3.94,"offY":-28.46,"radius":1.0,"color":3372167936,"thicc":5.6,"overlayText":"AOE Explosion","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":3.0927234},{"Name":"","type":1,"offX":-7.2,"offY":-28.46,"radius":1.0,"color":3372167936,"thicc":5.6,"overlayText":"AOE Explosion","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":3.0333822},{"Name":"","type":1,"offX":4.0,"offY":-38.24,"radius":1.0,"color":3372167936,"thicc":5.6,"overlayText":"AOE Explosion","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":3.36674},{"Name":"","type":1,"offX":-6.9,"offY":-38.34,"radius":1.0,"color":3372167936,"thicc":5.6,"overlayText":"AOE Explosion","refActorModelID":1583,"refActorComparisonType":1,"includeRotation":true,"onlyUnTargetable":true,"onlyVisible":true,"AdditionalRotation":2.8379054}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":20.0,"MatchIntl":{"En":"Alexander Prime uses Inception Formation."},"MatchDelay":5.0}]}

Heart AOE: Supports English

~Lv2~{"Name":"P3 - Heart Line AOE","Group":"TEA","ZoneLockH":[887],"Scenes":[7],"DCond":5,"ElementsL":[{"Name":"","type":3,"offY":48.0,"radius":10.01,"thicc":0.0,"refActorDataID":11422,"refActorComparisonType":3,"includeRotation":true,"onlyUnTargetable":true}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":8.0,"MatchIntl":{"En":"Alexander Prime uses Inception."},"MatchDelay":1.0,"FireOnce":true}],"Freezing":true,"FreezeFor":6.0}

P4: Perfect Alexander Trines Dodges: Need to import first two, third is optional. Indicates where the first dodge is (where to start/3rd Trine) and where the safe spot is (1st Trine). Has an optional marker for 2nd Trines. Supports English.

~Lv2~{"Name":"P4 Trines 1","Group":"TEA","ZoneLockH":[887],"ElementsL":[{"Name":"","type":1,"radius":0.5,"color":4278190335,"thicc":1.0,"overlayText":"Final Dodge","refActorDataID":9020,"refActorRequireCast":true,"refActorCastId":[18574,18575,18576],"refActorUseCastTime":true,"refActorCastTimeMax":0.5,"refActorComparisonType":3,"Filled":true}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":15.0,"MatchIntl":{"En":"Perfect Alexander readies Almighty Judgment."}}],"Freezing":true,"FreezeFor":15.0,"IntervalBetweenFreezes":15.0}
~Lv2~{"Name":"P4 Trines 3","Group":"TEA","ZoneLockH":[887],"DCond":5,"ElementsL":[{"Name":"","type":1,"radius":0.5,"color":4294903808,"thicc":1.0,"overlayText":"First Dodge","refActorDataID":9020,"refActorRequireCast":true,"refActorCastId":[18574,18575,18576],"refActorUseCastTime":true,"refActorCastTimeMax":0.5,"refActorComparisonType":3,"Filled":true}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":15.0,"MatchIntl":{"En":"Perfect Alexander readies Almighty Judgment."},"MatchDelay":9.0}],"Freezing":true,"FreezeFor":5.0,"IntervalBetweenFreezes":5.0}
~Lv2~{"Enabled":false,"Name":"P4 Trines 2","Group":"TEA","ZoneLockH":[887],"DCond":5,"ElementsL":[{"Name":"","type":1,"radius":0.0,"color":65352,"thicc":10.2,"overlayText":"!!AVOID!!","refActorDataID":9020,"refActorRequireCast":true,"refActorCastId":[18574,18575,18576],"refActorUseCastTime":true,"refActorCastTimeMax":0.5,"refActorComparisonType":3}],"UseTriggers":true,"Triggers":[{"Type":2,"MatchIntl":{"En":"Perfect Alexander readies Almighty Judgment."},"MatchDelay":7.0}],"Freezing":true,"FreezeFor":15.0,"IntervalBetweenFreezes":15.0}
Limiana commented 1 year ago

Thank you!