I found that border-radius for cubic shape do not apply the PHYSICS scale, so I had to divide it manually.
Everything works nice, nobody stuck from now on, but the collide issue you mentioned in the main.rs TODO still exist - tank collision causes forced movement, and it looks weird. Let's fix it in another pr (I don't know what to do with it yet)
I found that border-radius for cubic shape do not apply the PHYSICS scale, so I had to divide it manually. Everything works nice, nobody stuck from now on, but the collide issue you mentioned in the main.rs TODO still exist - tank collision causes forced movement, and it looks weird. Let's fix it in another pr (I don't know what to do with it yet)