Improved Fight or Flight Logic (ST / AoE)
-- Added target HP% slider option.
-- Only fires if there is enough time to doubleweave Requiescat (if learned).
-- Adjusts for Requiescat coming off cooldown within the next GCD.
-- Now uses it appropriately at lower levels.
Improved Holy Spirit Logic (ST)
-- Prioritizes delaying Sepulchre before FoF starts.
-- Prioritizes Sepulchre before FoF ends if available.
-- Prioritizes using during FoF, or delays before refreshing Divine Might as a spare out-of-range option.
-- Uses automatically when out of melee range and no better actions are available.
Improved Atonement Logic (ST)
-- Uses first Atonement as soon as possible.
-- Delays Supplication until after Riot Blade.
-- Prioritizes using Supplication/Sepulchre inside FoF.
Improved Sheltron Logic (ST / AoE)
-- Uses only in combat and will not interrupt the burst logic.
-- Separated gauge slider values for ST/AoE modes.
-- Added player HP% slider option.
Improved Shield Lob Logic (ST)
-- If chosen, will attempt to hardcast Holy Spirit when out of range and not moving.
-- If not learned, moving or without sufficient MP, falls back to Shield Lob.
New: Shield Lob / Holy Spirit Feature (Replaces Shield Lob)
-- If enabled, will cast Holy Spirit when under Divine Might (instant) or when not moving (hardcast).
-- Must have learned Holy Spirit and enough MP to cast, otherwise falls back to Shield Lob.
Fixes:
-- Intervene will no longer be used when moving (ST).
-- Sheltron will now respect CanWeave requirement.
-- Shield Lob and Holy Spirit will no longer block the entire logic when moving out of melee range.
-- Confiteor and Blades will still be used if you are forced out of melee range during burst phase.
-- Variant Spirit Dart, Variant Ultimatum and Circle of Scorn will no longer be used out of melee range.
-- Prominence will no longer prevent oGCDs or Holy Circle from executing properly in AoE modes.
Changes:
-- Reorganized order of toggles to maintain consistency between modes.
-- Holy Spirit removed from AoE modes. Why are you spamming a single-target action in AoE mode?
-- Disabled Atonement/Requiescat weaving options as they are handled automatically by the new logic.
-- Added "No Movement" option for Intervene, will only use Intervene when it would not move the character.
Revisited all toggle descriptions and added concise descriptions.
Improved Fight or Flight Logic (ST / AoE) -- Added target HP% slider option. -- Only fires if there is enough time to doubleweave Requiescat (if learned). -- Adjusts for Requiescat coming off cooldown within the next GCD. -- Now uses it appropriately at lower levels.
Improved Holy Spirit Logic (ST) -- Prioritizes delaying Sepulchre before FoF starts. -- Prioritizes Sepulchre before FoF ends if available. -- Prioritizes using during FoF, or delays before refreshing Divine Might as a spare out-of-range option. -- Uses automatically when out of melee range and no better actions are available.
Improved Atonement Logic (ST) -- Uses first Atonement as soon as possible. -- Delays Supplication until after Riot Blade. -- Prioritizes using Supplication/Sepulchre inside FoF.
Improved Sheltron Logic (ST / AoE) -- Uses only in combat and will not interrupt the burst logic. -- Separated gauge slider values for ST/AoE modes. -- Added player HP% slider option.
Improved Shield Lob Logic (ST) -- If chosen, will attempt to hardcast Holy Spirit when out of range and not moving. -- If not learned, moving or without sufficient MP, falls back to Shield Lob.
New: Shield Lob / Holy Spirit Feature (Replaces Shield Lob) -- If enabled, will cast Holy Spirit when under Divine Might (instant) or when not moving (hardcast). -- Must have learned Holy Spirit and enough MP to cast, otherwise falls back to Shield Lob.
Fixes: -- Intervene will no longer be used when moving (ST). -- Sheltron will now respect CanWeave requirement. -- Shield Lob and Holy Spirit will no longer block the entire logic when moving out of melee range. -- Confiteor and Blades will still be used if you are forced out of melee range during burst phase. -- Variant Spirit Dart, Variant Ultimatum and Circle of Scorn will no longer be used out of melee range. -- Prominence will no longer prevent oGCDs or Holy Circle from executing properly in AoE modes.
Changes: -- Reorganized order of toggles to maintain consistency between modes. -- Holy Spirit removed from AoE modes. Why are you spamming a single-target action in AoE mode? -- Disabled Atonement/Requiescat weaving options as they are handled automatically by the new logic. -- Added "No Movement" option for Intervene, will only use Intervene when it would not move the character.
Revisited all toggle descriptions and added concise descriptions.
Streamlined condition checks to avoid redundancy.
Fixes https://github.com/Nik-Potokar/XIVSlothCombo/issues/1459 Fixes https://github.com/Nik-Potokar/XIVSlothCombo/issues/1559