NikLever / CanvasUI

A Three.JS WebXR UI. Enabling easy UI creation for immersive-vr sessions.
canvas-ui-eight.vercel.app
GNU General Public License v3.0
125 stars 21 forks source link

don't work? #1

Open rscv5 opened 3 years ago

rscv5 commented 3 years ago

hi~ i'm starting learning three.js and my English is poor, /(ㄒoㄒ)/~~ i hope you can understand my question. your work is great,and i'm trying to use it, and i click your online version but it seemed don't work, the result is that: why so i download your code but the result is the same,and it shows that tt how to solve them~~~thank you so much

NikLever commented 3 years ago

Hi If you’re using a desktop. Then make sure to use Chrome and install the WebXR API Emulator. A real headset would be much better, such as an Oculus Quest or Go. An Android phone will work if it is not one of the cheapest. But interactions, button presses, scrolling and keyboard input may not work. Cheers Nik

Nicholas Lever, 28 Platt Lane, Dobcross, Oldham, OL3 5QD t: 0797 370 2959 e: nik.j.lever@gmail.com

On 15 Jul 2020, at 07:27, rscv5 notifications@github.com wrote:

hi~ i'm starting learning three.js and my English is poor, /(ㄒoㄒ)/~~ i hope you can understand my question. your work is great,and i'm trying to use it, and i click your online version but it seemed don't work, the result is that: https://user-images.githubusercontent.com/55484220/87510807-d0500f80-c6a6-11ea-9e6a-65214f133a2d.png so i download your code but the result is the same,and it shows that https://user-images.githubusercontent.com/55484220/87510884-f5dd1900-c6a6-11ea-8392-ad65da9a4d31.png how to solve them~~~thank you so much

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eviltik commented 2 years ago

I can help to update demos and use mouse cursor, add some text panel to say "webxr compatible". @NikLever what do you think ?

eviltik commented 2 years ago

see #4