NikVidya / Lair-Thief

A game in which you run away from a dragon in a turn-based game.
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Art Direction #2

Open soulistpvp opened 7 years ago

soulistpvp commented 7 years ago

Medieval Dragon Escape Elements:

Labrasones commented 7 years ago

If there is extra time, we can use additional rock sprites to create continuous walls. i.e. sprites that are tile-able on the x axis, tile-able on the y axis, tile-able on both, and sprites that cap each axis.

We may also want sprites for particle effects.

NikVidya commented 7 years ago

We can also (again if we have time) have some variations in the grass tile for the sake of interesting visuals. These variations could include little stones or sticks in the grass or patches of grass that are worn away