Describe the bug
Bug with mod c2me. When a player is successfully logins, c2me do java.util.ConcurrentModificationException: Async entity unload.
After that player in unplayable state, after rejoining to server that player is on "spawn" instead of being at previous logout location.
To Reproduce
Steps to reproduce the behavior:
Try to login with offline account. (chances is about 50/50 that a bug occurs)
Observe.
Expected behavior
Login would not tp player to spawn. And be at previous logout location.
Versions
Describe the bug Bug with mod c2me. When a player is successfully logins, c2me do java.util.ConcurrentModificationException: Async entity unload. After that player in unplayable state, after rejoining to server that player is on "spawn" instead of being at previous logout location.
To Reproduce Steps to reproduce the behavior:
Expected behavior Login would not tp player to spawn. And be at previous logout location.
Additional context log https://pastebin.com/Hvd9C84R Comment from c2me side https://github.com/RelativityMC/C2ME-fabric/issues/344