NikkiOfTheValley / MimosaEngine

A game engine used for my projects
MIT License
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TODO: Fix bug with PostProcessingManager that can cause half the triangles in a mesh to not render #8

Open NikkiOfTheValley opened 1 year ago

NikkiOfTheValley commented 1 year ago

For now I've simply removed the code in renderer.cpp that calls it, but I need to fix the bug if I want to use post-processing shaders. It seems to only happen with some meshes. A .obj file that is known to trigger the bug is torus.obj.