Closed dag-h closed 11 months ago
Before I invest time into investigating this, I would like to see if this issue still persists after updating to Bevy 0.12. It might be fixed due to the significant changes in bevy_assets
.
@dag-h could you please test if your project can still deadlock with Bevy 0.12.1?
I was able to reproduce the issue in roughly half of the runs with your repository. After updating to Bevy 0.12.1
and bevy_asset_loader 0.18.0
, the issue was resolved.
bevy_asset_loader
sometimes does not proceed out of the defined loading state when loading many (around 8+) GLTF models in anAssetCollection
. Using this minimal example (models included in repo), the application fails to get out of the loading state about 2/10 times, and seems completely deadlocked. Reducing the number of models reduces the issue significantly.I can reproduce the issue on several machines.