Closed miyoku157 closed 10 months ago
My first guess would be that there is an error in the de-serialization and Bevy isn't reporting it, due to bevyengine/bevy#10515 (which will be fixed with the upcoming 0.12.1 release).
One issue I can see: your example level file has positions
in pnjs
, but your PNJ
struct only has position
without s
.
Thanks, that was exactly the problem (i new it was something dumb from me... But i was unable to find any clue)
Hi, I'm using the dynamic loader to get my assets for my levels and i want to load a custom .ron file. To do this I have this code:
Knowing that the LoadStates is already defines and the dynamic collection also. That's the dynamic assets file
And that's an example of a level file
But as soon as i try to add LevelCollection to the loading state, it just get stuck without any error messages in the
LoadStates::AssetLoading
. Is there any way to get more log of what's happening?