I like to selectively depend on either bevy_sprite or bevy_pbr depending on whether the project in question is a 2d or 3d game, to not include unnecessary parts of Bevy into my projects. Currently, bevy_asset_loader requires pulling in both. Would be nice if the two were separate.
I like to selectively depend on either
bevy_sprite
orbevy_pbr
depending on whether the project in question is a 2d or 3d game, to not include unnecessary parts of Bevy into my projects. Currently,bevy_asset_loader
requires pulling in both. Would be nice if the two were separate.