Closed NiklasEi closed 2 years ago
This works now:
fn setup_loading_state(mut dynamic_asset_collections: ResMut<DynamicAssetCollections<MyStates>>) { dynamic_asset_collections .files .get_mut(&MyStates::AssetLoading) .unwrap() .push("textures/tilesets/standard_128.assets".to_owned()); }
This works now: