NikolaiVChr / f16

General Dynamics F-16 for Flightgear flight simulator
GNU General Public License v2.0
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Custom dynamic view amount #590

Open NikolaiVChr opened 8 months ago

NikolaiVChr commented 8 months ago

Modify this:

view_manager.default_plane = func {
    var wow = me.wow.get();

    # calculate steering factor
    var hdg = me.headingN.getValue();
    var hdiff = normdeg(me.last_heading - hdg);
    me.last_heading = hdg;
    var steering = 0; # normatan(me.hdg_change.filter(hdiff)) * me.size_factor;

    var az = me.az.get();
    var vx = me.vx.get();

    # calculate sideslip factor (zeroed when no forward ground speed)
    var wspd = me.wind_speedN.getValue();
    var wdir = me.headingN.getValue() - me.wind_dirN.getValue();
    var u = vx - wspd * cos(wdir);
    var slip = sin(me.slipN.getValue()) * me.ubody.filter(normatan(u / 10));

    me.heading_offset =                         # view heading
        -15 * sin(me.roll) * cos(me.pitch)              #     due to roll
        + 40 * steering * wow                       #     due to ground steering
        + 10 * slip * (1 - wow);                    #     due to sideslip (in air)

    me.pitch_offset =                           # view pitch
        10 * sin(me.roll) * sin(me.roll)                #     due to roll
        + 30 * (1 / (1 + math.exp(2 - az))              #     due to G load
            - 0.119202922);                     #         [move to origin; 1/(1+exp(2)) ]

    me.roll_offset = 0;
}