Closed NikolaiVChr closed 1 hour ago
This is due to a bug in FG where wrong unit is used in drag computation so they do not slow down as fast as they should.
Will temp. fix this by using wrong units in F-16 gun sights also.
In AIBallistic.cxx it does this calc with speed being in KT, but it should be in FPS:
speed -= (Cdm 0.5 rho speed speed _drag_area/_mass) dt;
rho is in slugs/ft3 _drag_area is in ft2 _mass is in slugs Cdm is unitless dt is in s
Have committed a workaround for this.
This is fixed in 2024.1, so I need to make the fix depend on version.
This is due to a bug in FG where wrong unit is used in drag computation so they do not slow down as fast as they should.
Will temp. fix this by using wrong units in F-16 gun sights also.
In AIBallistic.cxx it does this calc with speed being in KT, but it should be in FPS:
speed -= (Cdm 0.5 rho speed speed _drag_area/_mass) dt;
rho is in slugs/ft3 _drag_area is in ft2 _mass is in slugs Cdm is unitless dt is in s