Closed colingeniet closed 4 years ago
They are there because I wanted the effects before the official release in FG.
So no should be fine to remove.
But not the thrust effect, its modified, so that that it shows heatblur.
They are there because I wanted the effects before the official release in FG.
That's more or less what I suspected, thanks for confirming.
I will make sure to keep thrusthead-ALS.{frag,vert}
.
What about the shaders under Models/Effects/fuselage
, and displays/lcd.{frag,vert}
? Are they modified versions?
Everything else seems to be duplicate.
fuselage and display are my shaders.
fuselage is a heavy modified model-combined display is a shader I made from scratch
As for the other shader beside those 3 I dont remember if I made changes. Will just have to diff them.
Yes, I just checked, there are no differences for the others.
Correction, light-fixed.frag
and thrustflame-ALS.frag
also has some changes.
Oh yeah, I made that work in non-als.
Since the shaders need to be ported to Compositor/debugged (#122), I am very much interested in reducing the number of custom shaders which we have.
Many of the shaders we have (e.g.
noise.frag
,glass-ALS.{vert,frag}
) are identical to the ones in fgdata. Is there any issue with removing these?