Closed BayRanger closed 2 years ago
IIRC it's just to literally do what the documentation says, i.e. perturb the position of the camera.
But you are right, we could also perturb the translation of T_c_w
directly. Compared to perturbing the translation T_w_c
there would be a rotation of the noise (and also negation). Since the noise is (almost) isotropic, it should not make a significant difference IMHO.
Thank you for your explaination, still, this inversion operation makes the code look more precise, because we should add noise in the camera coordinate.
Hi Nikolaus,
In the code file bal_problem.cpp, there is a inversion transformation to add perturbation, so as to add noise in camera 2 world coordinate I think, My question is that is it necessary to do the transformation? What is the motivation to do this step?
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