Closed Braymatter closed 1 year ago
I'm using bevy_lyon to draw a laser, sometimes it works - other times I'll add a log statement, new build, and it no longer renders.
When running the ambiguity reporter I can see that there is an execution ambiguity; but its between the library and bevy.
"bevy_prototype_lyon::plugin::mesh_shapes_system" and "bevy_render::view::visibility::calculate_bounds" conflicts: ["bevy_asset::assets::Assets"]
Nevermind, Issue was Z-Fighting!
I'm using bevy_lyon to draw a laser, sometimes it works - other times I'll add a log statement, new build, and it no longer renders.
When running the ambiguity reporter I can see that there is an execution ambiguity; but its between the library and bevy.
"bevy_prototype_lyon::plugin::mesh_shapes_system" and "bevy_render::view::visibility::calculate_bounds" conflicts: ["bevy_asset::assets::Assets"]