NimishNalan / evemanage

Automatically exported from code.google.com/p/evemanage
0 stars 0 forks source link

Damage per job is not factored in calculations #1

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Damage per job (e.g. R.A.M. - Starship Tech on T2 ships) is not taken into 
account during calculations.

Should be reflected in quantity to be factored properly.

Original issue reported on code.google.com by vleus...@gmail.com on 6 Nov 2010 at 10:09

GoogleCodeExporter commented 8 years ago
Original report:
[ 2010.10.27 18:48:26 ] Eviro > Something doesn't completely add up yet
[ 2010.10.27 18:48:36 ] Eviro > Might be the R.A.Ms
[ 2010.10.27 18:48:44 ] hcydo > that's good :) tell me item you are looking 
at
[ 2010.10.27 18:48:58 ] Eviro > You're going to need 415 to start the job 
but it will only use up 41.5
[ 2010.10.27 18:49:15 ] hcydo > ah, i see
[ 2010.10.27 18:49:21 ] hcydo > that must be damage per job
[ 2010.10.27 18:49:25 ] Eviro > yeah
[ 2010.10.27 18:49:28 ] hcydo > that I do not factor

Original comment by vleus...@gmail.com on 10 Nov 2010 at 8:25

GoogleCodeExporter commented 8 years ago
Second report by AVE
http://forum.eve-ru.com/index.php?showtopic=57609&view=findpost&p=1088329

Original comment by vleus...@gmail.com on 10 Nov 2010 at 8:26

GoogleCodeExporter commented 8 years ago
This is also actual for blueprints tab.

Original comment by vleus...@gmail.com on 10 Nov 2010 at 8:27

GoogleCodeExporter commented 8 years ago
This issue was closed by revision r86.

Original comment by vleus...@gmail.com on 10 Nov 2010 at 8:49