Closed CastleSeven closed 2 years ago
@WarDrake it doesn't look like I have permission to assign you to this, but here's the PR for the random UDP fix we discussed yesterday.
Thanks @CastleSeven I'm gonna test this later tonight and merge if all good.
Verified the parsing of udp packets when using visualizer patterns was taking ~ 1000ms, resulting in a very low fps when using these particular patterns. Narrowed the timing down to Udp.readBytes(). After being unable to find a solid reference for readBytes or why it might be taking so long to return, I tested with a simple 'read()' call and am now getting normal speeds from the visualizer patterns.
issue #204