Ninjune / coleweight

https://www.chattriggers.com/modules/v/Coleweight
MIT License
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perf: sludge check in render/invisible.js #16

Closed nea89o closed 1 month ago

nea89o commented 1 month ago

https://spark.lucko.me/74W2bstfHG

Depending on how many entities are on screen the sludge check takes up more than half of my frame times. This happens even outside of the crystal hollows (in this case in the jerry workshop). This function is called for every entity.