Zoom implemented with ZoomEnum and static Zoom class.
Fixes needed to be made so the game works even with changed width and height. Zoomwidth and Zoomheight are stored in the static Zoom class.
Camera needs to be re-centered with algorithm
Culling (in GameState) needs to be resized: Fixed with x and y, yet Camera needs fixing for closure
Targeting algorithms (for SLaser, etc.): Fixed with x and y, yet Camera needs fixing for closure
NO Movement calculations. They work regardless.
Possibly collision boxes???? If pixels get smaller than this can be crossed off.
Zoom implemented with ZoomEnum and static Zoom class. Fixes needed to be made so the game works even with changed width and height. Zoomwidth and Zoomheight are stored in the static Zoom class.
Camera needs to be re-centered with algorithm Culling (in GameState) needs to be resized: Fixed with x and y, yet Camera needs fixing for closure Targeting algorithms (for SLaser, etc.): Fixed with x and y, yet Camera needs fixing for closure NO Movement calculations. They work regardless. Possibly collision boxes???? If pixels get smaller than this can be crossed off.