NitroxNova / humanizer

convert MakeHuman to Godot4
The Unlicense
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Consider using XR Animator to drive full body, including facial expression, motion capture #23

Open GeorgeS2019 opened 4 months ago

GeorgeS2019 commented 4 months ago

XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online The facial expression is done through desktop app (XRAnimator), no more iphone needed

The facial rig is compatible with the iphone facial capture.

All the codes needed are in MIT github projects for the latest godot 4.3 https://www.youtube.com/watch?v=puLAC1DB_nQ

GeorgeS2019 commented 4 months ago

Eventually, you could consider integrating the full motion capture (including facial) through a Godot 4.3 GDExtension GDMP https://github.com/j20001970/GDMP/issues/37

NitroxNova commented 3 months ago

sounds cool, will look at it once im done with the refactor. if you wanted to make a fork and try integrating it that could be helpful

fire commented 1 month ago

I expect recordings from https://github.com/Malcolmnixon/GodotXRAnimationRecorder to work here.

GeorgeS2019 commented 1 month ago

https://youtu.be/g8RZiBSZXB8?t=534 @fire wonder if you coordinate with people with more experience at your discord to help her image

fire commented 1 month ago

Making XR Animator work will take time to coordinate and finish. @GeorgeS2019