When importing some OBJs an error occurs in the obj_to_mesh.gd, yet the unusable mesh shows up in the drop downs. The only way to resolve this is to remove the files from the assets folder then restart godot. Assets will continue to import after this fine, so the error handling is partially working correctly.
Generating material for culturalibre_cl_don_quixote_hat res://addons/humanizer/scripts/core/obj_to_mesh.gd:75 - Invalid access of index '3' on a base object of type: 'Array'.
note: i am importing all of the assets and adding the tags for all of the assets for my own project, Reporting any bugs i find as i find them. So far 47/56 have worked with only changing the tag information. So good work.
When importing some OBJs an error occurs in the obj_to_mesh.gd, yet the unusable mesh shows up in the drop downs. The only way to resolve this is to remove the files from the assets folder then restart godot. Assets will continue to import after this fine, so the error handling is partially working correctly.
Generating material for culturalibre_cl_don_quixote_hat res://addons/humanizer/scripts/core/obj_to_mesh.gd:75 - Invalid access of index '3' on a base object of type: 'Array'.
culturalibre_cl_don_quixote_hat.zip
note: i am importing all of the assets and adding the tags for all of the assets for my own project, Reporting any bugs i find as i find them. So far 47/56 have worked with only changing the tag information. So good work.