Open uncttao opened 9 years ago
Nice suggestion.
Not just the readme.txt, but any other files Users pick and/or base them on their extensions (txt, html, url, md, zip), as some of this files should be able to open through NM or Open Folder Location. So in NM beside Disable is "Info"button > Tab of each type of this Files or a Tab with each Info File listed (Instead of Green Enabled it would be Green Background with White Font and Label = "Info".
Files that purpose for reconfiguration such as xml, ini and cfg (I think) can be open through NM. So in NM beside Disable then Info is "Config" button > Either a List of files that can be Config & Open outside of NM or a built-in xml, ini and cfg editor 1 Tab for Listed 2nd/3rd/4th tab for editing (Allow the same file to be open multiple times, disable 1 config from another by renaming file, star a file as default)
Then from there the files that are dll, asi, etc are normal as usual, but what I'm wondered about is how mods should be organized like how ScriptHook V had its content in a bin folder so does Bin = Root Folder and does NM organize file by extension or just puts it in Game Folder based on how Mod's Folder Structure. Some mods like NoIntro or OpenIV are setups or applications that need to be relaunched, for setups that can be skipped, but for NoIntro is it possible to make it things launch through another application (like a List of Apps to go through) For mainstream mods like Script Hook V, Script Hook V Net and Lua Plugin (Python too) could you give us an alert if the game's version is further than those plugins (As 1.877 has broken Script Hook V)
Yeah, you mention to drop a folder, but didn't mention where to drop the folder. Your mod manager is about the most easiest Mod Manager to use and due to your poor instructions and 10 Videos, you don't get as many likes or downloads (Also Change name to Niun Mod Manager V instead as Mod Manager maybe generic, but Mod Manager is what people look for or Niun - Mod Manager & Organizer)
I made some screenshots of thorough instructions.
Since this causes false positive overlapping alarms