Open xZise opened 10 years ago
I just compiled the new code and tested it, it works as intended. Velocity returns the orbit velocity vector and now you can use suffixes directly, such as velocity:mag to get the velocity; accessing the surface velocity with velocity:surface also still works the same as before.
Hi, in #145 it was noted that velocity doesn't default to the orbital velocity vector. This patch should do the trick:
VELOCITY
is then the orbital vector but additionally stores the surface vector.DISCLAIMER: As my computer is not set up for development and testing C#, I'm not sure that this code works as promised. (I really have to set up my computer for developing KSP plugins)