Nivekk / KOS

Fully programmable autopilot mod for KSP.
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0.85 Mac version doesn't work #182

Closed bshepherdson closed 10 years ago

bshepherdson commented 10 years ago

I tried loading kOS on my Mac, running KSP 0.22 in sandbox mode. The part shows its id as -1 and doesn't return any output when I type commands.

I'm a professional programmer prepared to do some debugging on my end if necessary.

jdmj commented 10 years ago

Actually, I remember seeing kOS id set to 1 for first and properly incremented for every consecutive launch (or even kOS-enabled module on the same craft) before - in 0.4 version, I think.

Dunbaratu commented 10 years ago

Actually how well do mods, in general, work on the Mac version? I ask because the plugin is installed as a Windows library file (a .DLL) and the Mac's library files are not in that format. The only way that would work is if the Mac version of KSP is running under something like Wine.

weissel commented 10 years ago

I don't know about the Mac version, but Linux doesn't do MS-Windows .DLLs either --- still, even the plugins with a .DLL work without problems! After all, we all are running the same Unity framework (native Linux version in my case) in which context the .DLLs are used and run in ...

Nivekk commented 10 years ago

I don't usually have access to a Mac, so if there is anything you can do to find the source of this, that would be awesome. I know Mac support was working fine way back in 0.3, but I know nothing about how it's fared since then.

bshepherdson commented 10 years ago

I can report that it's working now. I derped while installing it. In my defense, I installed it on an overnight flight and had been awake for 33 hours.

I have since had a lot of fun hacking on things in kOS, so thanks for the mod!