Closed edvardm closed 6 years ago
Not a bad idea. the filetype *.KOS is not widely used so i think it could be a fairly safe choice.
...do it the unix way... start your files with the magic "number" //kOS
:tongue:
@JoCRaM I like the idea of supporting both, *.kos and/or start with #!kscript
I wrote a syntax file for Vim for kosscript several weeks ago, and told it to activate on any .txt file which has //KOS as the first characters. Seems to work just fine, although I don't know what system Sublime uses for syntax recognition.
Closing this, as there is plenty of well-supported modes for most popular editors already with appropriate extensions.
This is an excellent mod! Kudos for that.
I created a simple extension for writing more complex kOS scripts with sublime, https://github.com/EdvardM/kOS-Sublime/. However, to me it looks like only .txt files are supported. It would be great if there was another extension you could support, so that editors could auto-detect kerboscripts.
Once again, thanks for the excellent mod that restored my interest in control system algorithms and stuff!