Open acoursey3 opened 1 year ago
We could remove anything with more than sauce/100k expected appearances. So for 1b sauce, anything under 10k (we can experiment with including it or not) wouldn't be displayed.
We should also change out "max_sauce" for "max rolls". So we cap the simulation to only ever roll a maximum of like, 100k times or something. Also totally possible to add a text field to modify this value for easier testing EDIT: It's the same thing, I'm a dummy
I'm pretty sure my PR does not actually solve the issue. I'll double check later and remove the branch from this issue if this is the case
We need to determine a max_sauce that leads to an acceptable speed of simulation. Then, we need to hide rarities that will not be accurately simulated due to the max_sauce value.
For example, with max_sauce of 10,000, if we simulate 1000x 1m sauce, we spend 1b total sauce. We expect 4,000,000 1/250 eggs. However, we observe around 2.63m. Everything below 5k seems inaccurate.