For example when using sabre factions, it 'd be nice if I can put a bounty on another faction.
Then if a player gets killed from that faction, you get a (configurable amount) % of the bounty each time. Maybe the head more?
So if a faction has a bounty of 100; each member killed would net you 10 when the % is 10%.
Question is then what happens if:
set bounty: 100
kill 1 player: -10 (left: 90 for 9 players)
set bounty: 100 (???)
possibilities:
1) is it then 190 for 9 players? (ie: keep kill count)
2) or 190 for 10 players (ie: reset player kill count)
3) Or 9 players for 10, and 10 players for another 10? (keep a separate kill count per bounty set -- could be merged when kill counts are the same)
==> The most logical would be the last I guess, but that's also the most heavy to implement.
Just thinking that this would be a very cool addition to this plugin.
For example when using sabre factions, it 'd be nice if I can put a bounty on another faction. Then if a player gets killed from that faction, you get a (configurable amount) % of the bounty each time. Maybe the head more?
So if a faction has a bounty of 100; each member killed would net you 10 when the % is 10%.
Question is then what happens if:
set bounty: 100 kill 1 player: -10 (left: 90 for 9 players) set bounty: 100 (???)
possibilities: 1) is it then 190 for 9 players? (ie: keep kill count) 2) or 190 for 10 players (ie: reset player kill count) 3) Or 9 players for 10, and 10 players for another 10? (keep a separate kill count per bounty set -- could be merged when kill counts are the same) ==> The most logical would be the last I guess, but that's also the most heavy to implement.
Just thinking that this would be a very cool addition to this plugin.
Grtz, Steven