Closed NoFoolLikeOne closed 7 years ago
It turns out that Elite Dangerous creates a sequence number by by using the number on the most recent file in the directrory.
If the plugin deletes the original file then the sequence starts from zero and any file in the converted directory can get overwritten.
The fix will need to maintain a seperate sequence number in the converted directory instead of capturing the number from the original file
Fixed in release 1.1
It turns out that Elite Dangerous creates a sequence number by by using the number on the most recent file in the directrory.
If the plugin deletes the original file then the sequence starts from zero and any file in the converted directory can get overwritten.
The fix will need to maintain a seperate sequence number in the converted directory instead of capturing the number from the original file