To quote the opengl reference pages "Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the GL_ARB_texture_non_power_of_two extension."
This means anyone with GL less than 2.0 can't use NLS.
The fix will involve software resizing of all textures to POT dimensions and then modifying sprite drawing to deal with the increase in size and weird texture dimensions.
To quote the opengl reference pages "Non-power-of-two textures are supported if the GL version is 2.0 or greater, or if the implementation exports the GL_ARB_texture_non_power_of_two extension." This means anyone with GL less than 2.0 can't use NLS. The fix will involve software resizing of all textures to POT dimensions and then modifying sprite drawing to deal with the increase in size and weird texture dimensions.