Closed Noah2610 closed 4 years ago
Composable / modular enemy system. Highly configurable via configs. Configurable stuff:
components
Normal ECS components (passive effects)events
Register events, that are triggered in certain situations.
Events trigger configured actions.actions
An action is triggered by events.
Can do arbitrary stuff to the enemy's components.https://github.com/Noah2610/deathfloor/blob/master/docs/DESIGN.md#enemies
(None of this is properly implemented yet, just planned...)
Setup basic enemy system.