Noah2610 / deathfloor

Work-in-progress Mega Man inspired game.
MIT License
2 stars 0 forks source link

Entities fall through jumppads #28

Closed hoichael closed 4 years ago

hoichael commented 4 years ago

If an entitiy (player or enemy) triggers a jumppad while it can't move vertically (-> while the velocity that is being applied to it by the jumppad can't be "executed") (for example because another solid entitity is located directly above it), the entitiy simply falls through the jumppad.

(reproducable, consistent) (low priority)

Noah2610 commented 4 years ago

Jumppad tiles aren't solid, which means other solid entities (like that one enemy) can push the player (or other jummpad-affected entities) through the jumppad.

Possible solutions:

I'll work on making solid jumppads work.

Noah2610 commented 4 years ago

Works for now, could probably be made solid via config, but probably also unnecessary.