Open hoichael opened 4 years ago
This is because of the loading system. All entities are unloaded when they go off-screen. Tiles stay loaded further off-screen than enemies, to try and prevent this problem (in other words: enemies become unloaded earlier than tiles). But if an enemy is moving fast enough, they can still move into an unloaded tile.
To prevent enemies from getting stuck in each other off-screen, if possible, I would just make enemies not solid with each other. If they need to be solid with each other, then I'll have to find another solution.
Edit: Also happens onscreen and with solid objects in general (also tiles, not only enemies)
(doesn't happen too often, inconsistent, somewhat reproducable) (low priority)