Open Noah2610 opened 4 years ago
Actually still kinda broken.
Works when entities have a Death
animation.
As a workaround for now we can give entities that rely on the OnDeath
event an empty Death
animation.
animations: {
Death: Once([]),
}
Broken because
HandleDyingEntitiesSystem
removesEventsRegister
, so anyOnDeath
events will never trigger.